First-person shooter

Results: 35



#Item
1

The effects of an AQM enabled home gateway on First Person Shooter game traffic Russell Collom∗ Centre for Advanced Internet Architectures, Technical Report 160826A Swinburne University of Technology Melbourne, Austral

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Source URL: caia.swin.edu.au

Language: English - Date: 2016-08-26 01:37:14
    2

    A Markov Model of Server to Client IP traffic in First Person Shooter Games Philip Branch, Grenville Armitage, Antonio L Cricenti Centre for Advanced Internet Architectures

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    Source URL: caia.swin.edu.au

    Language: English - Date: 2010-09-09 01:33:31
      3

      Topological Optimisation for Online First Person Shooter Game Server Discovery Grenville Armitage, Carl Javier, Sebastian Zander Centre for Advanced Internet Architectures Swinburne University of Technology Melbourne, Au

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      Source URL: caia.swin.edu.au

      - Date: 2006-12-18 19:29:20
        4

        Hi everyone, my name is Krzysztof Narkowicz. I’m the Lead Engine Programmer at Flying Wild Hog. It’s a small company based in Poland and we are mainly making some old-school first person shooter games like Hard Reset

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        Source URL: knarkowicz.files.wordpress.com

        - Date: 2016-03-21 13:37:02
          5

          Predicting Skill from Gameplay Input to a First-Person Shooter David Buckley, Ke Chen and Joshua Knowles School of Computer Science University of Manchester, UK ; ; j.kno

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          Source URL: eldar.mathstat.uoguelph.ca

          - Date: 2016-07-12 12:05:04
            611:59 / Stronger / Music industry / Fiction / Tad Martin / Tad Williams

            From First Person Shooter by Don Zolidis From First-Person Shooter CHARLIE, 17 TAD, 17, CHARLIE and TAD have been friends since middle school. Before middle school, however Charlie used to bully Tad. In this scene, Charl

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            Source URL: www.donzolidis.com

            Language: English - Date: 2013-10-28 22:48:19
            7Cybernetics / Evolutionary algorithms / Artificial neural networks / Computational neuroscience / Evolutionary computation / Neuroevolution / Genetic algorithm / Control theory / Controller / Retina

            Visual Control in Quake II with a Cyclic Controller Matt Parker and Bobby D. Bryant Abstract— A cyclic controller is evolved in the first person shooter computer game Quake II, to learn to attack a randomly moving enem

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            Source URL: www.csse.uwa.edu.au

            Language: English - Date: 2009-02-05 01:17:42
            8

            Neuro-visual Control in the Quake II Game Engine Matt Parker and Bobby D. Bryant Abstract— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are train

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            Source URL: www.cse.unr.edu

            Language: English - Date: 2012-06-18 19:31:11
              9Statistics / Monte Carlo methods / Probability theory / Estimation theory / Robot control / Nonparametric statistics / Markov models / Particle filter / Prediction / Hidden semi-Markov model / Resampling / Markov chain

              An Evaluation of Models for Predicting Opponent Positions in First-Person Shooter Video Games Stephen Hladky and Vadim Bulitko filters to predict opponent positions in first-person shooter (FPS) video games. These models

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              Source URL: www.csse.uwa.edu.au

              Language: English - Date: 2009-02-05 01:17:42
              10

              A hierarchically-layered multiplayer bot system for a first-person shooter By Tim Verweij, student numberFor the degree of Master of Science in Artificial Intelligence

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              Source URL: www.guerrilla-games.com

              Language: English - Date: 2014-05-28 11:01:46
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